So. My post last week sparked some really good discussion among tabletop game creators! Side note: It also hit the twittersphere and was inaccurately associated with video games, which it’s rather explicitly not about. As a result, I received a number of well-meaning comments from video gamers, and I just want to give a shout-out […]
Thoughts on Being a Woman and Trying to Make Games
UPDATE (Nov 9, 2014): I’ve written a follow-up post with a bunch of helpful resources that came out of the discussion prompted by this post! Please check those out! I’m going to write about some of the obstacles I see as a writer and creator of games. These are in no way representative of the obstacles […]
Games that Fail
You know what’s frustrating? When you are 4 games into your 14-game challenge and you write Game #5, only to realize that it’s really bad and needs to be fixed before you’re even close to releasing it in a Print-and-play beta. In other words:Â Monster Under the Bed still needs some work.
Solo Playtesting for Monster Under the Bed
The next game I’m working on is called Monster Under the Bed. It’s a cooperative card game for families– about age 8 and up, I think. The basic premise is “you are preparing to fight off the monster under the bed.” Everyone needs to have at least 1 good dream worth about 9 points or […]
How to make things fast
Leila Johnston has a 6-minute video presentation she did at Ignite London recently about “Making Things Fast.” Not about speeding up stuff, but about making things very quickly. It’s worth a watch, and it’s only 6 minutes long, but if you absolutely hate Internet video, here are the highlights, as interpreted by me: Let go […]