A couple of weeks ago, I joined Josh Jordan, P.K. Sullivan, and Ryan McSwain on the Tell Me Another storytelling podcast. It was posted this weekend! Part One (43 minutes) and Part Two (49 minutes). It was a ton of fun to join the crew for this podcast. I enjoyed the experience and felt that I helped contribute […]
Thoughts on Being a Woman and Trying to Make Games
UPDATE (Nov 9, 2014): I’ve written a follow-up post with a bunch of helpful resources that came out of the discussion prompted by this post! Please check those out! I’m going to write about some of the obstacles I see as a writer and creator of games. These are in no way representative of the obstacles […]
Strategicon: Gamex 2014. The Games We Played This Weekend
Once again, Mike and I do a post-mortem after Strategicon weekend! This was one of the best gaming weekends for me at a convention– every RPG I played was exceptional, and the worst/most disappointing one I played was actually the one I ran (Threadbare… still a work in progress!)
How I write a Timewatch Adventure
This is just my basic formula for writing and running a scenario to run in Timewatch. Step 1: Play Historical What-If First, I start with an historical “what if” scenario. It might be a cause or an effect. A “cause” would be something that happened and ripples forward in time. This is the most common […]
Games that Fail
You know what’s frustrating? When you are 4 games into your 14-game challenge and you write Game #5, only to realize that it’s really bad and needs to be fixed before you’re even close to releasing it in a Print-and-play beta. In other words:Â Monster Under the Bed still needs some work.