Leila Johnston has a 6-minute video presentation she did at Ignite London recently about “Making Things Fast.” Not about speeding up stuff, but about making things very quickly. It’s worth a watch, and it’s only 6 minutes long, but if you absolutely hate Internet video, here are the highlights, as interpreted by me: Let go […]
Game Design Meetups
The Las Vegas Board Game Designers Meetup meets every 2 weeks to talk about game design and run some playtests. We had a good discussion this time about what the group should work on, with various ideas being floated around. There was some talk about Kickstarter as a platform for selling games (“do you want […]
The Musketgears RPG
I present to you game #3 in my 14 in 2014 challenge! I wrote this in response to Matthew Bannock’s Steampunk RPG contest. This is The Musketgears, a steampunk RPGÂ Â set in mid-19th century France, during the reign of Emperor Napoleon III. The players take the roles of Codenames: Athos, Aramis, Porthos, and D’artagnan, the espionage […]
Orccon 2014: Games We Played at Strategicon
In the car on the way home after Strategicon, I like to talk with Mike about what games we played and how they worked or didn’t wor. It’s a post-mortem that helps me get perspective on the weekend and what I enjoyed about the experience, what I would change, and generally so I can learn […]
14 Games in 2014
I think I’ve given myself a personal challenge: write 14 games in 2014. It’s part of my unofficial “game design apprenticeship” in which I try to become a great game designer through hard work, study, creativity, and maybe a bit of luck. I posted about my first two last week, d3 GUM and Night of […]