12: How to make work inclusive? Most of my work has content warnings and safety tools embedded into it. I’ll be honest, though; I can always do better.
13. Participate in streamed games? Yes, I’ve done this. I’ve streamed my own games on YouTube and Twitch, and I’ve been a player in a streamed game. When I was a player, the focus on “the show” part of the game felt intrusive to me– the game wasn’t enjoyable, and when I challenged the GM on a ruling, I was kicked out.
14. How are your game mechanics and characters intersectional? I am not sure. In Threadbare, at least, every toy defines their own gender, and the game focuses on using bodies that don’t work the way they were designed to work.
15. Favorite tropes to subvert? My least favorite trope in fantasy is “teenagers gain immense power through puberty, save the world, find their one true love.” Like…. I was such a mess when I was a young person, this just doesn’t make any sense to me, especially the true love bit (for a number of reasons, including the very Bad Idea it is to attach yourself to someone you’ve just shared a stressful world-saving event with). As a result, I prefer to play characters who are older, have lived a life, are maybe starting their adventure in their middle aged years, and maybe even had other plans for themselves.
#9: I tend to write games that are either GM-less/GM-ful, or put a heavier load of narrative control/responsibility on the players compared to the GM. That said, I do notice when I run games, I tend to do most of the narration, which is something I would like to train myself out of.
#10: I’d be very cautious about saying that my games dismantle colonialism. I’m a white creator from a colonizer heritage, so I don’t think I have the perspective to identify myself as writing decolonizing games. I’m much more comfortable saying that my games represent queerness well.
#11: I probably shout out/retweet Quinn Murphy about once every 2 weeks or so, and will keep doing so until he gets the recognition he deserves.
I’m going to skip the first couple of days of this, because if you don’t know me by now, you can pop over to my About page to learn more. I’ll update it… soonish.
3. Key to your making process? What an odd question. I think I’ll say the key to my “making” process is really just the key to finishing, and that’s playtesting. The playtesting cycle is how a game gets finished, in my mind. I’ve made and released untested games, but playtesting is absolutely the best way to complete a game and make it “ready” for the world.
4. Favorite type of game scenario? Anything that I can think or talk my way through is better than fighting.
5. Character or worldbuilding? Ideally, they go hand in hand.
6. Long or short ttrpg texts? OMG, short! My sweet spot is between 80 and 150 pages. Anything more than 200 pages and I feel like I have to invest in a lot of time to learn the game. It’s like the size of the box for board games– a really big box, you expect there’s going to be a 4 hour game in there.
7. How to increase accessibility? I price my games low– the PDF for Threadbare is only $9 and is included for free with any print purchase. I also installed Polly to make my blog audio-capable. And I’m getting Threadbare converted to Braille through the DOTS project.
8. Favorite collaborators? Well, it’s no shock that I work with Toby Strauss on a lot of things. He’s definitely my #1 collaborator.
#7 Rainbow Islands by Devin Harnois. You know that Tumblr meme about the queer islands and floating asexual city? Imagine someone used that as a writing prompt for a YA dystopian novel. Not bad. Some weak points but overall a fun adventure story.
#8 Sweet Blue Flowers #1 by Takako Shimura. Yuri manga
#9 Again! #1 By Mitsurou Kubo. Time travel manga
#10 Nancy Drew and the Hardy Boys : The Big Lie. TPB of a grimdark Nancy Drew mystery