So. My post last week sparked some really good discussion among tabletop game creators!
Side note: It also hit the twittersphere and was inaccurately associated with video games, which it’s rather explicitly not about. As a result, I received a number of well-meaning comments from video gamers, and I just want to give a shout-out to those and let you know I heard you, and I appreciate your view, even if I chose not to engage further or de-moderate them due to being out of scope for this discussion.
The problem statement I made in that post can boil down to “new tabletop game creators are disadvantaged in the following areas, and women and minorities are especially disadvantaged for various reasons:”
- Extra People
I loved the responding blog posts, from men and women, sharing their own experiences, many of which mirrored mine. Here’s one from William Maldonado talking about his experience creating Agents of Change with a $1000 budget. Those obstacles aren’t unique to women, and it was gratifying to get multiple perspectives on these challenges.
Update (Nov 17, 2014): Golden Cobra winner Wendy Gorman sums up the importance of representation rather nicely:
Representation matters. Although I never consciously had the thought “I can’t design games because I’m a girl,” the pervasiveness of this message leaves me with no doubt that it did indeed play a role in my decisions and thoughts. I am also certain that the lack of women in the field, and the under representation of the women who ARE in the field plays into my feelings of discomfort with calling myself a “game designer.”
Below the jump, there are a bunch of links and resources and some follow-up comments on the technical and social challenges of this problem. You will definitely want to read if you are at all interested in creating tabletop games.