About 5 months ago, I was looking at going to GenCon, and I really really really wanted to see if my online gamer friends would like to meetup there. The same guys who participate in the Grinding Ice, Moving Forward, and Space Race campaigns. My Tuesday night crew. My gamer friends. You see, aside from Daniel (GM […]
Dead in Thay: Weeks 6-7
Last week, our Dead in Thay campaign reached a new threshold: three tables and DMs! Josh, one of our players from Day 1, stepped up as DM and did a great job! Josh’s table went into the Master’s Domain, which is an excellent place to muck around, poking at very dangerous intelligent creatures. Mike’s table […]
Trust in Gaming, Part 2: Trust as a GM
Part One of the Trust in Gaming series can be found here. As a GM, you have to trust your system, your players, and yourself, but if you can’t do that, you at least need to trust your players– and they need to be trustworthy. If they’re not, then you rely on the system and yourself. […]
Trust in Gaming, Part I: Trusting as a Player
About 2 years ago, I read a post or thread on the Internet (I can’t remember where anymore) about trust in RPGs, and it really struck a chord with me, so I want to talk about that today. Role-playing games employ a lot of trust in order to work. Like a relationship, when the trust […]
Dead in Thay: Week 5
After the party had rested and leveled up to 7th level, they hit the Predator Pools sector, first encountering a pair of sea trolls (scrags) which a well-timed fireball and a lot of punching took care of. They spent about 10 minutes, carefully disguising themselves as a Red Wizard/Dread Warrior patrol with some prisoners (the gnome and halfling). Their […]