Musings from dice.camp Stephanie Bryant (she)

I posted this over on Mastodon: Reporting back on our Fabula Ultima game:We had session 0 last night, with character creation, world and group creation. Decided on a major city that doesn’t move, tethered to numerous floating islands in the sky around it. Travel to the islands is dangerous unless you use the sanctioned leyline […]

Musings from dice.camp Stephanie Bryant (she)

I posted this over on Mastodon: In my Monday night game, my thief/tinkerer (based on Rikku from FFX) can throw “potions” that might heal or might harm, depending on dice rolls and choices. The character is a red-head nicknamed “Red.” Someone suggested they could be pastries. I’m not going that direction, but what would be […]

Musings from dice.camp Stephanie Bryant (she)

I posted this over on Mastodon: For anyone considering releasing their games as some form of an OGL that isn’t OGL 1.x, please ask yourself “who is the worst possible human being, someone whose values I find morally repugnant and cannot countenance their existence in my hobby, and what could they do with my game?” […]