I posted this over on Mastodon: Reporting back on our Fabula Ultima game:We had session 0 last night, with character creation, world and group creation. Decided on a major city that doesn’t move, tethered to numerous floating islands in the sky around it. Travel to the islands is dangerous unless you use the sanctioned leyline […]
Musings from dice.camp Stephanie Bryant (she)
I posted this over on Mastodon: In my Monday night game, my thief/tinkerer (based on Rikku from FFX) can throw “potions” that might heal or might harm, depending on dice rolls and choices. The character is a red-head nicknamed “Red.” Someone suggested they could be pastries. I’m not going that direction, but what would be […]
Musings from dice.camp Stephanie Bryant (she)
I posted this over on Mastodon: For anyone considering releasing their games as some form of an OGL that isn’t OGL 1.x, please ask yourself “who is the worst possible human being, someone whose values I find morally repugnant and cannot countenance their existence in my hobby, and what could they do with my game?” […]
Musings from dice.camp Stephanie Bryant (she)
I posted this over on Mastodon: I am still trying to figure out what to do with my misprinted Haunted West tome. There are about 30 pages missing from it (Darker Hue replaced it graciously). I’m thinking there’s some potential here for a carved book or something….
Musings from dice.camp Stephanie Bryant (she)
I posted this over on Mastodon: I have about 5 weeks to finish a big project, so I asked my weekly RPG group (we no longer play D&D) for someone to fill in. We are ALL GMs, and typically rotate the job around a lot. Through bribery and blatant pandering, I convinced one of them […]