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Tag: threadbare

I’m writing an RPG.

#AprilTTRPGMaker: Days 3 and 4

April 4, 2018April 4, 2018

Day 3: How did you start? I made campaigns for my D&D groups. Sometimes, they were good. Usually they were terrible. I still have several binders and folders of them, and this map I was working on for one campaign (Tabula Rasa– the PCs wake up with lots of history, but no memories), which ended […]

Posted in Game DesignTagged #AprilTTRPGMaker, game_design, threadbare

Gamex 2016 (Strategicon): What we played!

May 31, 2016

This weekend, I went to Strategicon, as I do two or three times a year. Memorial Day weekend is Gamex, and it’s usually well-attended and of course a lot of fun. Friday night, I’d pre-registered for a game called Brew Ha Ha from UNCORKED Games! It has 24 left in its Kickstarter right now, and […]

Posted in Gaming, ThreadbareTagged pbta, strategicon, threadbare

Threadbare is LIVE! (And some behind-the-scenes marketing talk)

May 10, 2016

As of last Wednesday, Threadbare is LIVE on Kickstarter! If you don’t know, Threadbare is my role-playing game about broken toys in a broken world. It has a stitchpunk/maker aesthetic, but focuses on creating and building, rather than tearing things apart. I’ve written about it quite a bit here in the blog, and I’m very […]

Posted in Game Design, Threadbare, WritingTagged kickstarter, threadbare

Metatopia 2015: Experiences and brain-dump

November 13, 2015November 13, 2015

There were a lot of experiences– both amazing and not-so-amazing– at my first Metatopia last weekend, where I brought Threadbare to playtest among strangers and other professionals. Totally not intimidating, right? I went with my friend Toby, and we practiced the buddy system quite a bit all weekend. This meant I was less likely to […]

Posted in Game DesignTagged metatopia, pbta, playtesting, threadbare

Two Free Microgames

February 22, 2014February 25, 2014

Lately, I’ve been doing a lot of thinking about games, and reading games, and wanting to design games. A couple of years ago, Wil Wheaton issued a challenge to “just make stuff.” It was limited in scope– for one day, just make something, and then release it for others to enjoy. I make stuff all […]

Posted in Challenges, Game Design, Gaming, Threadbare, WritingTagged contessa, game_design, threadbare, timewatch

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