Blog for Stephanie Bryant, a writer with too many hobbies and not enough time.

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#RPGaDay 21: Favorite Setting

A couple of years ago, I got a couple of good role-players together to play a campaign. We started with Microscope, creating a setting that was, in essence, a gigantic city that trundled through a wasteland, in search of other cities. It was mechanical, a little micro-ecosystem that had been artificially created. There was magic, […]

Tales from the Arco: Game Closed

I’m sure I forgot to mention this: My Saturday night Fate game has ended. We had 4 total sessions: 1 world-creation, 1 character creation, and 2 adventure sessions. Unfortunately, those 4 sessions took about 4 months, due to time conflicts making us only able to play about once a month. Eventually, one of my players […]

Tales from the Arco: We side-step into another game

On Saturday, I ran my Fate game, Tales from the Arco. When last we left the adventurers, Garosh and Symon had recovered a powerful and dangerous artifact from Fennel Mostick, and turned it over to Mauriss Shadowriver of Agency Y in exchange for certain material goods. This week, Andy (Garosh) brought a friend of his […]

Tales from the Arco: The Mask of Hallowed Life

Friday was our first actual Fate game on the Arco! Kyle and Andy showed up at 4, and we got started after cracking open a couple of beers. I am really proud of how the adventure went. The system-specific stuff needs work. Fate isn’t failing us, but we’re still new to the system, and it […]

Magic from the Arco

My Fate players and I finally got together on Saturday. We sat down and created characters for the PCs, a couple of NPCs, and some setting concepts. We have Garosh, the heir to a doomed barbarian tribe. Garosh is big, beefy, all muscle, but a keen hunter, especially out in the wilderness. He’s also got […]

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