AprilTTRPGMaker2019: 9, 10, 11

#9: I tend to write games that are either GM-less/GM-ful, or put a heavier load of narrative control/responsibility on the players compared to the GM. That said, I do notice when I run games, I tend to do most of the narration, which is something I would like to train myself out of. #10: I’d […]