On Thursday evening, Toby and I got together to play Dead Friend: A Game of Necromancy. This is a Pay What You Want game on DriveThruRPG. I discovered it through chance– I think one of the recommendation sidebars popped it up. I had never heard of it before, which is unusual for me. Most of […]
Lean Coffee for Game Designers
I went to Strategicon/Orccon a week ago. Although a good portion of the weekend was spent working the Monkeyfun booth to sell Threadbare, I also spent some time talking about game design! Sunday morning at the convention tends to be a “refuel before the last hard night of fun” kind of day, with a lot […]
Torment: Tides of Numenera – a very short review
So, I just played my first post-beta game of Torment: Tides of Numenera, the game from inXile and Monte Cook Games. About half of the time, I was waiting for the game or some media to load. The game opens with a black background and some fast-moving blurry white lights to give you the impression […]
Timewatch Buddy Cops!
I ran the first third or so of Kevin Kulp’s Timewatch adventure “The Gadget” last night for my weekly group. It’s published in Behind Enemy Times, the adventure supplement for Timewatch. We only had a couple of hours– we might actually finish the rest of the adventure next week. We’re in a kind of limbo […]
#RPGaDay 9-12
Oh, I missed a couple of days! Sorry about that! 9: Beyond the game, what makes an ideal session? Everyone shows up, preferably on time, and everyone contributes to the social part of the session, whether it’s bringing food/drink, setting up, cleaning up, or whatever. If it’s held at a local shop, everyone makes a […]