
12: How to make work inclusive? Most of my work…
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I’m going to skip the first couple of days of this, because if you don’t know me by now, you can pop over to my About page to learn more. I’ll update it… soonish.
3. Key to your making process? What an odd question. I think I’ll say the key to my “making” process is really just the key to finishing, and that’s playtesting. The playtesting cycle is how a game gets finished, in my mind. I’ve made and released untested games, but playtesting is absolutely the best way to complete a game and make it “ready” for the world.
4. Favorite type of game scenario? Anything that I can think or talk my way through is better than fighting.
5. Character or worldbuilding? Ideally, they go hand in hand.
6. Long or short ttrpg texts? OMG, short! My sweet spot is between 80 and 150 pages. Anything more than 200 pages and I feel like I have to invest in a lot of time to learn the game. It’s like the size of the box for board games– a really big box, you expect there’s going to be a 4 hour game in there.
7. How to increase accessibility? I price my games low– the PDF for Threadbare is only $9 and is included for free with any print purchase. I also installed Polly to make my blog audio-capable. And I’m getting Threadbare converted to Braille through the DOTS project.
8. Favorite collaborators? Well, it’s no shock that I work with Toby Strauss on a lot of things. He’s definitely my #1 collaborator.
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