This month, I’m hosting the RPG Blog Carnival, with the topic of weather.
I was inspired by the old slogan “April Showers Bring May Flowers,” but also by the wonderful weather I get living in the American Southwest. Last night it rained, and the smell of rain on pavement (petrichlor) was downright magical as I drove through the neon-lit streets of my city. I imagine that smell is as magical in a cyber-futuristic world, where the world is filled with concrete. It’s a different smell than in the country, where it’s more green and organic– it’s not petrichlor anymore, but simply “rain.”
What does it do to the mood of an adventure if there’s rain gently falling on the characters? How tense do the players get when they’re facing down a dust storm?
Want to join the carnival?
Post your thoughts on using weather in RPGs in your own blog, tumblr, twitter, or favorite social media site and link back to my blog. Your post must be publicly visible to be included in the carnival! If you’re worried I haven’t seen it, come back here and leave a comment with your link!
Note: due to spam, I have comments moderated on my blog, so yours won’t show up right away, but don’t worry– I will see and approve it.
At the end of the month, I’ll post a roundup of all the blogs that joined the carnival and we’ll have a great little crowdsourced resource for implementing weather in your games! I’ll also edit this post with a link to the roundup, so if you bookmark this post, you’ll be able to get the other one, too.
14 thoughts on “RPG Blog Carnival: April Showers!”
Here’s something for weird weather in a forest:
Here’s a look at why I think weather is a terrific tool for GMs to use.
Hello Mortaine, here’s 6d6’s contribution to this month topic.
I found the subject of planar weather to be so engaging, I suspect I shall be writing several articles on the topic at Tales of a GM.
Here is the first, an outline of the basic principles of planar weather:
All the best
RPG Alchemy: Fire Unique Weather Events!
Hi Mortaine – great topic! Here’s my entry for this one…
Here’s my post for this week’s Carnival:
As promised, I have just posted the second article in my series looking at planar weather, over at Tales of a GM.
Part 2 provides the example of Valinor, the Plane of Air setting for our forthcoming Fortress of Crows campaign. Hopefully this example will help to explain some of the principles outlined in Part 1.
I am now planning Part 3, which will provide another example.
Many thanks for hosting
So, here is the last of my trio of contributions for the weather theme. I probably could write more examples, but we are well into May now.
Anyway, my latest post is another example of planar weather, this time for Niflheim, the Plane of Ice:
All the best, and thanks again for hosting
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