Blog for Stephanie Bryant, a writer with too many hobbies and not enough time.

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Thoughts on Being a Woman and Trying to Make Games

UPDATE (Nov 9, 2014): I’ve written a follow-up post with a bunch of helpful resources that came out of the discussion prompted by this post! Please check those out! 

I’m going to write about some of the obstacles I see as a writer and creator of games. These are in no way representative of the obstacles other people have experienced, and I acknowledge that my obstacles are unique to me, as a middle-aged, well-educated white woman from the middle class. These aren’t even obstacles that I have necessarily faced, so much as ones I can see even through my own experience’s filter.

This post is spurred by something a trollish person said a couple of weeks ago in a Google+ thread about gatekeepers and exclusion in gaming. The thread started with a thinly-veiled metaphor about exclusion in geek culture, but it expanded in the comments. Most telling about the comments was that, for the first several hours at least, they were all from men. Probably white men, but I don’t know– this is the Internet.

But back to the trollish. He remarked that it was very easy to make games, if you want to have games that reflect you or your experience, or just games that don’t limit women to virgin/whore/victim roles.

“All you have to do is have something to write in. You can make a game for less than $1000.”

This speaks of a privilege that is so invisible to the speaker, it astounds me. Anyone wondering about why this statement blows my mind should please go read Virginia Woolf’s excellent work, A Room of One’s Own, which is entirely about women not having a safe space to write. In the broader sense, it’s about anyone who lacks a space to write due to lack of privilege, but Woolf was a feminist of her time, so it’s written from the perspective of women’s issues (much like this post).

But anyway. Here are some of the obstacles to making games that I see, as a woman who is starting to make games. This is limited to tabletop games, and I use the phrase “game creator” here because “game designer” is not always what a game creator does– if you write an adventure for a pre-existing system, you aren’t really designing that game, though you are creating, and share many of the same obstacles as a designer.

Video games cost much more money and have even more obstacles, including “you will get death/rape threats just for daring to exist.” I’m not going to address those, since they don’t happen as much or as visibly in tabletop gaming. Yet.

Continue reading Thoughts on Being a Woman and Trying to Make Games

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