Blog for Stephanie Bryant, a writer with too many hobbies and not enough time.

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When the Planarch Vault Went Wrong

This writeup is an example of what can occur when you "play to find out what happens."

I ran a game of Dungeon World this weekend while visiting my family. We had originally planned to play a lighthearted game with my niece and her girlfriends, but all the friends backed out (sick, busy, etc… common in any gaming group, even when you’re 12), so she was excited to join us for the evening "grown ups" game.

I printed out about 30 playbooks so everyone would have some really cool options.

The players were my sister, her husband, his friend from a previous workplace, the friend’s wife, and my niece.

The adult players were currently or previously all corrections officers in the state of Missouri.

I made two decisions as the GM about the tone and brutality of the game. I wanted to run the game as a Grim World style game. Really brutal and bloody, and gritty and grim. I warned the players as they were selecting playbooks: "I will dismember you, kill your pet, and devour its corpse. Got it?"

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