On Saturday, I began a new campaign. It was supposed to be a one-shot, but it sounds like my players all want to continue. I invited a handful of women, then a larger handful, until I had 5 RSVP’s for “yes,” and one of them dropped a few days beforehand. Three of the four had never played an RPG before, though they are all very imaginative and creative women:
- Genevieve, playing Captain Sparrow of the Firebird. I met Genevieve at a local Pirate party, so her desire to play an eyepatch-wearing airship captain was little surprise. Sparrow is an earth-blessed Invells native from the Worldcrust. With silver skin and a flying cat for a pet.
- Annie, playing Enn the Walker. I originally met Annie a couple of years ago at a steampunk group board game and high tea event I organized, but I’ve also gone to music events and the aforementioned pirate party with her, and seen her at Ren Faire and similar. Enn is a sky-blessed walker, with hawk wings. She is fascinated by gems and gemstones.
- Wanda, playing Professor Beatrice Astrus, an earth-blessed Collector. I have known Wanda for several years through knitting and then through gaming, as she is both a knitter and an 8-bit video gamer. Prof. A collects secrets from the dead, and it appears as though her collection is mostly bones, but in fact, she truly collects the souls contained in those bones, and the secrets that they whisper. Prof A has a magical cockatoo named Rex who alerts her to treasures.
- Patti, playing Aeos the Lantern. This was my first time meeting Patti, who is the sister-in-law of a game designer I chat with about TimeWatch rather regularly. Aeos is a sky-blessed who has a Little Light named Mara. Mara is willful, and blessed with excessive energy. Aeos seems to be something of a crusader for the light.
I intended this as a one-shot, to introduce some women to gaming, and also get to know Patti who has played RPGs extensively before. However, it went so well, the ladies wanted more adventures, so we scheduled a second session for 2 weeks from now.
The PCs began at Glass of Sands, an hourglass-shaped island in the Island Ring which shifts back and forth throughout the day. It’s a technological haven, but also a place of high taxes and hard work.
I’m not going to write up their full adventures here– that’s something I think players should really do. But in summary, we learned some interesting things about the world (some true, some not… some not true until the players suggested them!):
- There are many people hidden from Sola’s light
- The tax collectors are… kinda jerky
- There is a terrorist organization on the island
- About 20-25% of all the redfruit harvested disappears.
- The monkeys do not eat redfruit, and aren’t big fans of bananas, either.
- A small island recently crashed into the worldcrust
- The local Lantern is blind and dying of cancer
- Her Little Light is also dying, and has nearly gone out
- There is a large gem made of lithium/dilithium that is absorbing Sola’s light (this one was invented by Annie, 100%)
In the next session, I plan to introduce more hooks tailored to their characters, and bring out some more significant threats. We’ll also discuss what their characters’ goals are in the world, and what we’d like to see as major opposing forces.
Chase rules in D&D need a lot of work to make them usable.
Short video and how-to (in text) for using Google webfonts when making Roll20 character sheets.
#1 The Stupidest Angel by Christopher Moore #2 Illegal Alien…
Not wanting to fall too far behind on my gaming…
(Full article contains spoilers!) I bought the D&D Stranger Things Starter Set, and I was all kinds of excited to run it. I read through it a few times, thought “hmmm…” about some of the choices, but overall it reads like a fairly straightforward adventure.
You are all students at the Sakura Girls’ Academy, a…
As usual, game mechanics notes are in italics and purple.…
I ran the first third or so of Kevin Kulp’s…