Stuff

In the last 3 days, I’ve gotten Linux working on my main desktop PC (Intel-based), and have transferred my files over from the Linux/Macintosh machine, so I have everything in one place.

Last night, I ran my D&D game, which was a total blast. The campaign is set in the Arabian Adventures world, with genies and magic carpets and so forth. Well, we have a really small game group, so when one person can’t play, I often end up having to cancel the game.

Well, last night, Roger couldn’t play,. We’re nearing the end of a major story point, and the game itself looks like it’s going to end as well because of various players’ inability to make it to the games. Well, we haven’t played in a long time, so we played last night without Roger. I brought in a “drop in” adventure, called Dungeonland, which was a ton of fun. Dungeonland is the world from Alice in Wonderland, only adapted to D&D. There’s a conversion for 3rd edition available, which I downloaded and printed out. I also printed out the poems from Alice in Wonderland, and some graphics from a very talented artist named Marshall Vandruff. The module takes a more dangerous tone to “Wonderland,” with many of the denizens of that world being outright evil and malicious. I haven’t played the computer game Alice yet, but I think it’s a similar kind of “dark Wonderland” adventure feel. It doesn’t have to be, of course– you could as easily have the ferocious animals attack the PCs with nerf teeth and fangs, or with idiotic ditties, instead of having them actually attack with real natural weapons. In fact, since this is most likely the first part of the adventure that you’re likely to run, it’s probably a good idea to soften these dire animals quite a bit– the “little crocodile” is too deadly otherwise (+12 to damage each time he hits, which is probably every time– not a problem if you’re the hit point horse, but a serious problem for any rogues in the party!)

Basically, the party got through the Pool of Tears, the Duchess’ house, and the Mad Hatter’s Tea Party (largely because I pulled a lot of damage from the monsters in the Pool of Tears). By the end of the Tea Party, the party was pretty well wiped out. Kastan in particular was severely hampered– he was unable to get his spells (no teleport for Safanah), and at the Tea Party, he contracted the dormouse’s narcolepsy.

So, with a sleeping Kastan and a hyperactive Kirvi, the party made it home. You should have seen Tara– she was acting like a 3 yr. old at Disneyland. It was really amazing. She was almost incomprehensible at times, because she was talking too fast. She was also not terribly concerned about the rest of the party, and would have gone through the little door if she had been given half a chance, regardless of the fact that Kastan was asleep (and therefore, Pradeep was effectively out of the game).

I still have to award XPs for the night. The players tell me they had a really fantastic time, which is good. They didn’t suffer any permanent harm (at least, not once they got back to the party healer), and we stuck around talking about the adventure for about 45 minutes before calling it a night.

Sure, they only got through half of the adventure. But they tell me they now have a motivation (go back to Dungeonland) for future quests, and that it was fun anyway.

Post a Comment

*Required
*Required (Never published)